“One thing that is really important, in terms of gameplay in Dead Space and the experience, is the physical reality of that world,” Creative Director Roman Campos-Oriola said. It’s a dynamic system that aims to bolster one of Dead Space’s key offerings: immersion. At full health, Isaac will speak without issue. For example, he might wince in pain while speaking if he’s low on health. In short, the system sees Isaac react appropriately depending on his situation. One tool the team is using to create an authentic experience is the “ALIVE” system, which makes Isaac feel natural and, well, alive. It’s an early, in-depth look at the sounds of the game’s setting, the USG Ishimura. The 50-minute developer stream didn’t share any shocking news, but it did serve as a nice reminder that the team behind the remake is keenly aware of what fans love about the original. EA Motive just premiered an extensive look at the audio work going into its Dead Space remake while confirming that it hopes to launch the project for PC, PlayStation 5, and Xbox Series X | S in early 2023.
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